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Brand-new Studies Gameta is the Gamefi Project With the Most Monthly Subscribers.

the information reveals that the top five gamefi projects alone accounted for more than 70% of all gamefi subscribers in the top 20 in September.

06-Oct-2022 By: Sudeep Saxena
Brand-new Studies Ga

The Web3 gaming platform Gameta, which attracted 1.85 million

 Recorded subscribers by September 28, is the top-ranked gamefi (the junction of gaming and finance) initiative according to the most recent data from Analytics.

Additionally, the information reveals that the top five gamefi projects alone accounted for more than 70% of all gamefi subscribers in the top 20 in September.

Most popular BNB chain project

Gameta, a Web3 gaming platform, led the list of the top gamefi projects in Analytics' most recent rankings as of September 28, 2022, with 1.85 million subscribers. Due to the project's meteoric surge to the top, Gameta, which reportedly had 80,000 active daily users in September, now has a much larger subscription base than the more seasoned gaming platform Axie Infinity.

According to one report, Gameta was already the most well-liked project on the BNB Chain before it was unveiled as the gamefi project with the most subscribers. Gameta continues to be the most popular game on BNB Chain. I'm monitoring this project closely; it seems quite promising. Another Twitter user stated, "I also love their NFT [non-fungible token] art, it's very clean.

Outside of the Top Five: Axie Infinity

With 759,000 users, Alien Worlds, which bills itself as the leading blockchain game, is ranked second in the most recent Coin 98 Analytics top 20 rankings. With 465,000 subscribers, Solitaire Blitz came in third, and Benji Bananas, with 407,000, came in fourth.

According to data from Analytics, the fifth-ranked gamefi project, Splinterlands, a blockchain-backed trading card game, had 334,000 monthly subscribers as of September 28.

Axie Infinity is the sixth-ranked gaming platform despite having one of the highest market capitalizations ($1.1 billion), because to its 280,000 subscribers.

The bottom ten projects, when taken as a group, are revealed to account for less than 10% of all subscribers, according to Analytics data, whereas the top five game-related projects account for more than 70% of all subscribers.

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